About This Game In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers. Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower. Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side. Are you ready? 7aa9394dea Title: IstrolidGenre: Free to Play, Indie, StrategyDeveloper:treeformPublisher:treeformRelease Date: 6 May, 2016 Istrolid Download Tn Hindi istrolid cheats. istrolid ai fleets. istrolid phase bomb. istrolid ranks. istrolid blog. istrolid alpha. istrolid play. istrolid update. istrolid money limit. istrolid youtube. istrolid dreadnought. istrolid small ships. istrolid walkthrough. istrolid icon. istrolid shield tank. istrolid review. istrolid guide. istrolid brawling value. istrolid logo. istrolid commands. istrolid fastest ship. istrolid boss guide. istrolid discord. istrolid download. istrolid login. astropid cracked. istrolid ai tutorial. istrolid best fighter. istrolid battleship. istrolid shield. istrolid not working. tips for istrolid. istrolid fighter design. istrolid forum. istrolid energy. istrolid android. istrolid dlc. istrolid how to play. istrolid fleet. istrolid age rating. istrolid meaning. istrolid game. istrolid how to play with friends. istrolid ship classes. istrolid phone. istrolid stealth. istrolid easy ships. istrolid tips. istrolid wiki. istrolid kite. istrolid rank icons. istrolid flak. istrolid ship designs. istrolid carrier. istrolid jump engine. cruiser istrolid. istrolid good ships. istrolid multiplayer. istrolid cloak. istrolid developers. istrolid rotate blocks. istrolid beta. istrolid mobile. istrolid browser. istrolid designs. istrolid jump drive. istrolid destroyer. istrolid campaign guide. what does istrolid mean. istrolid tec thor. istrolid like games. istrolid reddit. istrolid offline. istrolid godslayer. istrolid meta. istrolid spinal mount. istrolid forgot password. istrolid iphone. istrolid online. istrolid steam. istrolid game play. istrolid ships. istrolid app. istrolid controls. istrolid source code. istrolid cheat engine. istrolid ai. istrolid best ships. istrolid best fleet. istolde tablets. istrolid game download. istrolid rank system. istrolid console commands omg... what is this game.... i dont get it.... you build a ship with no instruction.... and you fight... and there are so much levels... i really dont get this game... 2\/10. I don't recommend this game.For several reasons.1.This is a potential game. But it is an online game.You need to register and log in just for the singleplayer.This might not be an apparante fault,but consider once the server's closed, you can't play forever, and we'd have no way knowing when they will close it.And once that's happened your ships are lost forever.I can't play knowing my playability is in other's hand.I used to host a private Minecraft Bukket server and i had to stop it. Those who played on it were very sad. I don't want it to all happen again.=====================EDIT=======================================Since the devs have kindly responded, I probably should have elaborated on my point. My point is: a_that this game could be developed for a better single player experience,with player fighting ai and don't need to connect to the internet to play,(for example during bad internet service which is all the time where i live) and that b_this game developer chose not to do it, out of their idea for a multiplayer-focused game. I fully respect their choice of doing so, which surely helps with DMR and management. Yet Homeworld was a good game and people enjoyed both its MP and its SP. Its great MP didn't stop it from being a good SP game, and vice versa .What i mean is that IMHO building a good MP game does not mean that you need to sacrifice SP or make it Always-Online.Espeicially since the later can be exploited (to let the players bail the game out for example) i would much like to see it be truly SP\/No-net-capable, precisely because i think the game mechanics are creative, although having some problems, as elaborated below, in my old review. =================================================================2.The game lacks long-term playability. When you've beaten all the ships you actually wins this game. I mean , for example ,look up Reassembly.It's the same genere but it is an open-world where you can get all kinds of encounters and play for domination. YOU ACTUALLY DO SOMETHING. But Istrolid simply lets you win\/lose a game without much of the bigger picture.3.This game's players seems to utilize specially-crafted ships for purpose of defeating others.While i admire their creativity, I might also suggest that this approach forces others to develop counter approach vehicles that's equally massive. In the end itis a game of LET'S BUILD THE TITAN AND BE DONE WITH IT. This game's design deprives the players of the freedom to play their style4.Graphics.The battles are dull without much excitement(graphically). Like Starsector, when you have a Paragon(Tri-Tachyon BB)and fire everything at another BB IT LOOKS GORGEOUSE. Watch some vids and get an impression and you will see how these two games compare. Also see Reassemby. When you fight fights in Reassembly you get an impression of really in space----engines smoking,plasma flying,missiles shooting everywhere--which istrolid lacks in all respective.5.Plausiability.Why the HELL would anyone want to put two ships and destroy eachother? And how are they manufactued? IS there a way resource is collected? And do people really die in these battles? These are all questions that requires answering. in other words the game lacks in background.Other games lets you fill in the blanks(ie,Reassembly)but i feel hard-pressed to fill in the blanks when i have so cartoonic starships flying around.6.Physics. How are those ships turned without an RCS and what does those damn wings do and why are there no repulse when i fire those damn cannons?why does my bullet lacks stopping power? amd why am i slowing down in mid space?(Okay i have to admit that except point 1 i could have got along with all those problems.)So in all my advice is look around and see if there's other games in this genere you like and compare before you start serious playing. BECAUSE THIS ISN'T THE BEST GAME OF this GENERE IMHO.Unless the devs give us the server files.InThatCase i will certainly reconsider my review.EDIT:Oh FOGOT ABOUT THE DAMN PAID DLC.DAMN EXPENSIVE AND WHAT, JUST FOR ROTATING BLOCKS?MIGHT AS WELL BUY REASSEMBLY.. VERY FUN TO PLAY. AwSoMe GuYs. I'd describe Istrolid an an RTS puzzle game. Why puzzle game? Because the campaign is a long series of themed brawls, where the AI comes at you with very specific, themed fleets. What do you do against the fleet that's all fighters? Bring flak. How do you beat the slowpoke turtle guy? Outrange him with artillery. Things get *way* more complicated from there. You have infinite retries and can spend as much time rejiggering your fleet as you like. I spend more time configuring ships than I do fighting them.This is some of the best free entertainment I've ever had. Try it!. Its a decent game. The campaign is also the tutorial. I spent almost a year playing it. Pro1_Get to build your own ship.2_Ai System for the ships.3_There's multiple player mode. 3v3\/ 2v2\/ 1v1.4_Moderator are usually on5_Regular updates.6_Balance weapons. 7_Its Free.Con1_Theres essentially one game mode. Which is one team vs another team in captureing points\/flags.2_Matching making isnt balanced. It gets decided by the host.For example if the host has a full 3 pros on their team, the host can let 3 new players in the opposite team.Basically a slaughter fest.3_Match Making is also very messy due to the multiple lobby that is generate but often stays on even when there isnt players in them. 4_The last one is managble but when the theres too many ship in play during a 3v3 crashes often.Heres some way they can fix the game. 1_Make sure each player finishes campaign before they can play multiplayer mode.2_Revamp the match making system to 10 lobby max. So people always run into another player.3_Add in another game mode.4_Limit the amount of ship that can be build for 3v3 so you guys can managed the server stress level.I rate this game 7\/10 at the momment. I know the dev can do better but i know its also just a project currently.. This game is awesome. It is overly fantastic... The lack of soundtrack is... Understandable seeing as how it is in beta. And maybe some more weapon and or armor types, but this is amazing. Istrolid Update 0.46.9 - Part Updates: A bunch of visual, balance, AI and order giving fixes.Balance Changes. Istrolid Update 0.45.46: Game Mode Changes. Istrolid Update 0.45.15: This version has some small fixes and the new addition of a share feature where you can share units by copy-pasting a string into a unit slot. The sharing string copies ship parts, names, stripes, DLC and even AI. Added new share box where you can get a string of your ship and post it anywhere. Spectators can now edit their designs in 1v1t You can now copy your owns ships without ghosting in multiplayer. New tips were added based on feedback. Fixed a bug with adding AIs that contained old style ships without AI rules. Fixed a bug on startup for some people. Fixed prioritization between cloaked and non-cloaked ships, cloaked ships will be targeted last if there are uncloaked ships nearby. Fixed stats on two shadow armor piece from the DLC being off.. Istrolid Version 37.103: We continue to work on some larger projects for you, but in the meantime we have some fixes.CloakNow does not cost energy when you are not cloaked.Costs 400/energy a second while cloaked, until you hit maximum cloak.Now only decloaks when the ship actually fires, not just when it has a firing solution.Ultralight ArmorWas in a bit weak of a place because of volumetric. Now has half its former mass.Additionally, there are bug fixes to problems that players can never see that should increase perfomance a bit.We will be doing more major releases later this week, but in the meantime, we are trying to keep the game balanced.As a referesher on cloak mechanics:Cloaking EnergyA ship must generate enough 'cloaking energy' to equal its mass, in order to be cloaked.Each cloaking device cloak's 60T of ship, every second (so a 60T ship will cloak in exactly one second).The maximum 'cloaking energy' a ship can have is equal to twice its mass, and it will begin costing 6.6 energy per mass, until it hits twice its mass in 'cloaking energy'. While a ship moves, it loses 40% of its Mass in cloak energy, every second.If the ship ever fires or touches an enemy ship, it will go down to 0 cloak energy.Ships that are cloaked can only be hit by locked on missiles, and area of effect attacks. They cannot be fired at by the enemy.In ShortA giant ship will decloak after 2.5 seconds of moving, when fully cloaked.A ship can move while cloaked without losing power at 150 Mass per cloaking device. This will cost 400 e/s per cloaking device (while cloaked). More allows it to to cloak from visible while moving, less devices means you must stop to recloak after recovering for a bit.You can tell how far a ship is in the cloaking process by how much of its health-bar is transparent.. Istrolid Update 0.46.8 - Important bug fixes: Speed Coil down to +50% from +60% bonus
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Updated: Nov 27, 2020
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