top of page
neczaacompdarkbatm

Immortal: Unchained Download] [portable]

Updated: Nov 27, 2020





















































About This Game Unleashed and unforgiving. Can you rise to the challenge?Immortal: Unchained is the latest addition to the genre of ultra-hardcore action RPGs. Take the role of a living weapon, unleashed to stop the source of a cataclysmic event threatening to end all worlds. Discover the secrets of these worlds, master the unique but lethal gun combat, and defeat legendary bosses.Being an ultimate weapon, you have been locked up for millennia by those who fear your potential. It will require many harsh lessons to unlock this potential in an unforgiving universe full of murderous foes. On your journey, expect no mercy and no assistance: Those that aren’t trying to kill you, will instead try to use you to further their own agenda. Trust no one.Key FeaturesExplore futuristic fantasy worlds, and sift through lies to unveil their secrets, in a story written by a narrative team including Anne Toole (The Witcher) and Adrian Vershinin (Killzone: Shadow Fall, Battlefield 1).Tactical, up-close and personal action with a combination of ruthless gunplay and vicious melee combat.Annihilate legendary bosses in godlike clashes that will be remembered for eternity.Undying but unforgiving: Death is not the end, but the pain is very real as you struggle to redeem your mistakes.Delve into the vast possibilities of builds and weapon choices to find your own playstyle and defeat your opposition your way. 7aa9394dea Title: Immortal: UnchainedGenre: Action, Adventure, RPGDeveloper:Toadman InteractivePublisher:Toadman InteractiveRelease Date: 7 Sep, 2018 Immortal: Unchained Download] [portable] I have never asked for a refund for a game before, but this might be my first. Before purchasing I did a little research, watched a couple videos and kind of thought to myself, "It can't actually be that bad, can it?" well, I suppose unfortunately for me and everyone else that shelled out the thirty bucks, it really is. Everything in the game is just bleh, the artistry is bleh, the enemy design is bleh, the music is bleh, the story is bleh, the combat is bleh. Normally I will suffer through a game for at least a few hours before I make a decision wether I think it is bad or not, but this one from the start just felt poorly made. Its a let down for sure, cool concept, very, very poorly executed.. I can't even finish the tutorial, this is a boring game. Maybe I should give it more of a chance, but the character is slow to straff, slow to move around, has weird inventory control, and you can't use guns that you pick up until you get to an obilisk. I might try it again later, but I'm not enthusiastic about it.. This is a great and a very solid souls-like action rpg game, it's pretty much the only high quality sci-fi souls-like action rpg out there, it might be rough around the edges but simply judging by the gameplay it has tons of different weapons, environments, enemies, bosses, nicely done combat system which involves third person shooting, dodging and carefully evading attacks and going full melee when needed.Very nice sense of progression with tons of loot and bosses, oh and did i forget to mention New Game+?There is always a need to acquire some new loot and it actually feels rewarding.Now i give this amazing gem 8.5\/10 because of some annoying enemies at few sections of the game but problems with them is mostly due to inexperience, once you learn the tactics they are much easier to fight yet are still quite formidable opponents.. Dark Souls meets gears of war. Unforgiving but rewarding shooter. This is the best game of the 00's you never played. Patch 1.04 is live!: We had some minor tech issues to solve before shipping this patch, but I'm hapy to say that it is now live!Patch Summary:In this patch, we have fixed some of the blockers & crashes that people have reported in the forum. On the design side, we have increased the damage for assault rifles & SMGs and made ammo packs more likely to drop from enemies. Additionally, we have made stun-locking of certain bosses more difficult and added a clearer VFX trail to enemy melee attacks. Bugs & crashes:- Fixed a bug that could cause the boss chest to not spawn if players died at the same time as the boss- Fixed a crash with equipping/unequipping certain weapons- Fixed a progression blocker if players progress further in the game than intended prior to the invasion event- Fixed an issue that caused the bridge in Arden prison to not extend- Fixed a progression blocker for when players have killed all 3 beasts, but cannot deliver the hearts- Fixed the missing pop-up for when collecting a duplicate armor shrine upgrade- Made the obelisk UI factor in upgrades on total ammo capacity for consistency- Fixed Polish grammar mistake on laddersBalance Fixes:- Assault rifles and SMGs have increased damage. Some specific weapons had minor adjustments to ammo to even out the total potential damage calculation. - Significantly increased the chance of enemies dropping an ammo pack- Naylon, Housecarl Invader, and Malog have modified stability damage multipliers to make stun-locking more difficult. Naylon also has increased stability. - Added particle trail to the enemy melee attacks for better visual feedback on the damage are. Sitting down with video game composer Linus Söderlund: Just released on our Website is an interview with Linus Söderlund who did all the awesome music for Immortal: Unchained. He goes into how and why he started composing, as well as some advice for budding sound designers.http://toadmaninteractive.com/articles/sit-down-composer/. Something is emerging in The Cosmos....: Something is emerging in The Cosmos.... In time, we will see.... News update!: Good day, Immortals!I guess that most of you reading this are hoping that I will be opening the lid on New Game+. Well, we’re not completely ready to start talking details yet (but we will be very, very soon). So today I get to talk about something else that I am equally excited about: Weapon rebalancing and gun ranges. Since release, we have got feedback from various players that weapons feel a bit uneven, and especially that weapon ranges felt too short. Whilst we didn’t react to these comments immediately, we have been having a good, hard think (and a lot of testing!), and will soon roll out a bigger weapons update. In the update, we will increase weapon ranges depending on the weapon type, meaning that sniper rifles get a very large bump, assault rifles a large bump, and then smaller bumps to pistols, shotguns, and SMGs. Given that we’re still testing this, it is subject to change and therefore I can’t go into details on the exact values for each weapon yet.At the same time, we’re also looking at the damage output of all weapons and making sure that there is a clear and consistent progression when collecting increasingly rare weapons. Currently, we have some weapons that don’t live up to their rarity, and some that are frankly broken (I see you, Orin’s Crusher…!). The patch will normalize the DPS across weapons, whilst also making sure that an auto-shotgun still feels like ‘yeeeeeaaahh’. Finally, as mentioned last week we will be adding in 8 extra weapons to the game. These weapons will drop from select optional bosses that currently don’t drop very unique or exciting loot. Now you might be asking “well, how do I get the weapons if I already defeated those bosses?”, which is a very good question! And the answer is….New Game+.One of the weapons we will be adding is the Legion Corpse Reaver that you can see here in all its epic goodness!All of this will release in 2-3 weeks depending on how benign the testing gods are, and I am personally really excited to get this one out before everyone dives back in for NG+. Take care out there and remember that death is not the end!. News from the Cosmos!: Hello Warriors! Following the release of our first console patch yesterday, we wanted to provide you with more info on the future of Immortal: Unchained and give you an update on what we're currently working on.Firstly, we're aware of issues some PS4 & Xbox One players have been experiencing with crashes, so right now we're focusing our efforts on improving stability on console. We hope yesterday's patch made significant steps towards improving this, but we are going to continue monitoring reports and plan to make further improvements to overall stability.We intend to make ongoing improvements to weapon balancing, too, and have been listening to your feedback closely when it comes to this. We’ll detail any changes to weapon balancing in future patch notes.We also know that many of you are looking forward to New Game+, which we are focused on releasing as a free update later this year. However, we don't want to launch NG+ until we're confident it is absolutely ready and that it provides the experience you expect. We hope to have more of an update on our progress with NG+ to share with you soon.Besides that, we also have other tweaks, features and improvements that we're working on, too - some big and some small. We aren't quite ready to talk about them yet, but we are eager to share them with you in future updates!More than anything, though, we want to thank all our players for their support. We've loved seeing comments from you all as you journey through the game, and are keen to continue taking your feedback into account to help us shape future updates. Thanks again for jumping into the world of Immortal: Unchained! See you in the Cosmos 😉

3 views0 comments

Recent Posts

See All

Cadstar 13 Crack Free 11

Cadstar 13 Crack Free 11 http://tiurll.com/1lxz62 f5574a87f2 Cadstar Pcb Design Software Free Download ... Stronghold Crusader Download...

Comments


bottom of page